By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Agente42 said:
Megiddo said:

There is a huge amount of doubt until Japanese gamers show that they are willing to buy full price retail Switch games from publishers other than Nintendo.

20k for God Eater 3 is pathetic even for it being a late port. YW4 sales were miserable. Other than Minecraft which sells on pretty much everything there has yet to be any major standout third party title on the Switch, so why would third party publishers want to focus on the Switch if the audience isn't buying their games in even slightly impressive quantities?

Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)

You left out the full list I see. Here it is in completion.

Super Robot Taisen T - 103,000 (PS4); 51,000 (NSW)
Dragon Quest Builders 2 - 73,000 / 237,000 (PS4); 110,000 / 275,000 (NSW)
Tales of Vesperia Definitive Edition - 65,000 (PS4); 41,000 (NSW)
Chobobo Mystery Dungeon: Everybuddy! - 37,000 (PS4) / 46,000 (NSW)
Atelier Lulua - 32,000 (PS4) / 17,000 (NSW)
Nelke & the Legendary Alchemists - 25,000 (PS4) / -* (NSW)

Even then, among those only DQB2's numbers are particularly impressive. But that list leaves out all the other recent 200k+ third-party software titles like:

Ace Combat 7
Judge Eyes
God Eater 3
Resident Evil 2 Remake
Kingdom Hearts III
Devil May Cry V
CoD Blops IIII
Sekiro

That's 8 titles (can also add DQB2 to that list) that had at least 200,000 retail software sales for a full priced third-party published game on PS4 in the past... what, 8 months I think? That's an average of one game a month. The PS4 dominates third party software sales in Japan and will continue to be the focus of third party software publishers/developers.