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Mr Puggsly said:

I'm clarifying, I meant anybody uncomfortable with stealing products no longer for sale on PC. Give money to MS via Xbox instead. I didn't mean just you, because I know you own the product. Wanna keep talking about that? Feel free.

If you feel you need to backpedal to save face, go for it.

Mr Puggsly said:

Those cool effects were achieved on the Xbox port of Half Life 2, albeit not as great as a gaming PC, but that's how I played it. 7th gen took what 6th gen was doing to the next level, while 8th gen was more like added polish. Some limitations of the 7th gen may have been overcome with additional RAM, there was evident bottleneck there.

That is exactly my point.
Halo Life 2 on PC didn't have requirements that dramatically outstripped the original Xbox, hence why it was such a solid port... But the extra CPU overhead did enable some new graphical and gameplay mechanics.

Ram is always a bottleneck, you can never have to much, it can never be fast enough.

Mr Puggsly said:

I'll just keep it simple. Is the X1X an upgrade worth getting? I believe many who have it say yes. Therefore I don't think its being wasted. Personally I also like have access to more 60 fps content or more stable performance.

I never stated the Xbox One X wasn't a console worth getting... For some it certainly is the best purchase right now.
The bulk of it's improvements over other consoles is just resolution and framerate though... And not everyone actually gives a crap about those, hence the Nintendo Switch and Wii being such a success.

Mr Puggsly said:

Again, your examples of what comes from better specs is more visual. There was also impressive use of physics in 7th gen content. Just depends on what developers are attempting to do.

Visual fidelity adds to gameplay, better visuals can drive up the realism which bolsters immersion allowing you to get lost in a games world.

They aren't disconnected as much as you think.

Mr Puggsly said:

My point about games like Just Cause 3, Mass Effect 1 and Oblivion was optimization matters. Many say the CPUs in 8th gen consoles are trash, but primarily on the X1X where GPU bottlenecks are less of an issue, it seems like a very capable CPU.

Jaguar is trash, no two ways about it.
The Xbox One X is certainly GPU limited because it's chasing 4k... At 4k you are always GPU limited even on PC, but that doesn't mean the CPU isn't a bottleneck either, far from it.

Mr Puggsly said:

The CPU needs of PC and consoles are evidently not equal given what the 8th gen consoles accomplished. We see ambitious AAA games hitting 60 fps for example, yet we have to pretend its a trash CPU?

As consoles become more PC like and the PC gets more console liked... And the baseline hardware of the consoles haven't shifted much on the CPU side of the equation... The CPU needs of the PC is stagnating for gaming.
I mean shit... I have a Core 2 Quad PC as a spare/test/modding rig that is running 8th gen games, that wouldn't have happened if the 8th gen consoles had decent CPU's.

If you were to point to any other console generation transition you would have needed to upgrade your CPU at-least once... People with rigs from a decade ago can still play the latest games.

Mr Puggsly said:

We could say Halo 1, 2, 3 and 4 doesent take advantage of the X1 because they were built for 360. But I feel those games make great use of the increased CPU and GPU power of X1. I look at MCC as the definitive way to play those games because it actually has the power to achieve 60 fps with 1080p/4K. That is seemingly what the Halo Infinite on Scarlett will be but with better assets as well.

Edit: You were too late. I already had the response open.

Halo 1,2,3 and 4 are clearly last generation games held back by last generation technology in terms of scope and mechanics though, the Master Chief Collection "touches them up" a little, but it's not entirely a new or better experience.

Also I don't think all the titles in the MCC are 1080P/4k either. Halo 2 was 1328x1080 on base hardware, no idea what it is on the Xbox One X, I would assume dynamic? Can't be arsed looking it up.

Mr Puggsly said:

PC exclusive games still exist. Yet I can't seem to think of any between 2013-2019 that really push PC CPUs in way that's innovative or changes the gaming experience. It seems in gaming powerful CPUs are primarily just for making games run north of 120 fps.

I don't think you pay enough to the PC to make such an assessment though.

Ashes of the Singularity, 2016. - Direct X 12 and a CPU showcase.

Mr Puggsly said:

I look forward to 9th gen having more CPU power so 60 fps becomes almost standard and maybe split screen becomes easier to achieve. Essentially I want more CPU power for practical purposes. I don't really expect big changes in how games are GENERALLY designed just because there is more CPU power per se.

I mean not every game is gonna be an open world experience with tons of complex NPCs, tons of water particles engulfing the city and every building crumbling like the Crackdown 3 prototype. I mean it sounds cool as fuck, but its just not practical or necessary for the typical game.

60fps is not going to be guaranteed... Having a more powerful CPU is also not going to guarantee 60fps. - Because you know what also influences framerates? GPU. - If you are GPU limited you are still not going to get 60fps.

You have a render time budget remember.



--::{PC Gaming Master Race}::--