HoloDust said:
Yeah, it was clever business decision, but after trying Arizona Sunshine on PSVR and then on Vive...oh boy, I'm not sure I would ever want to play PSVR again. |
AZ Sunshine wasn't made for move though, ported. It works better with the aim controller, yet also not made for it.
The camera placement, ambient light and reflective surfaces affect move way too much. The camera has to be high for games like AZ Sunshine so you don't get the move or aim controller in the line of sight of the headset when aiming down the sights. Placing the camera (and playing) at an angle so our black leather (reflective) couches weren't in the background turned Beat Saber from frustration into getting full combos on expert. Of course only when the light level is stable (sun cloud mix is bad)
PSVR 2.0 needs a much better solution that doesn't fall apart when the sun peaks out from behind the clouds.