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HoloDust said:
SvennoJ said:

The Wii popularized motion controls. The success Move had from that kept the costs down. So while the Wii did not influence modern VR is how it works, it did pave the way in having a lot of hardware already out there for PSVR. For how it works, the influence was actually negative as a starting from scratch solution would have led to better tracking instead of re-using move. But for sales, definitely positive. A headset that required $600 to start would not have sold as many as PSVR has.

Wii showed, cheap tech can have great success.

Yeah, it was clever business decision, but after trying Arizona Sunshine on PSVR and then on Vive...oh boy, I'm not sure I would ever want to play PSVR again.

AZ Sunshine wasn't made for move though, ported. It works better with the aim controller, yet also not made for it.

The camera placement, ambient light and reflective surfaces affect move way too much. The camera has to be high for games like AZ Sunshine so you don't get the move or aim controller in the line of sight of the headset when aiming down the sights. Placing the camera (and playing) at an angle so our black leather (reflective) couches weren't in the background turned Beat Saber from frustration into getting full combos on expert. Of course only when the light level is stable (sun cloud mix is bad)
PSVR 2.0 needs a much better solution that doesn't fall apart when the sun peaks out from behind the clouds.