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Azuren said:
curl-6 said:

Okami is a great game, but as Chrkeller points out, most of those are canned gameplay mechanics, not dynamic physics/chemistry as such.

Setting grass on fire to create an updraft is just as much a canned gameplay mechanic as  having to use wind to blow an orb into a goal. At some point you're just going to have to come to terms with the fact that the physics and "chemistry" of BotW, while very well put together, isn't anything that hasn't been attempted before and is in no way groundbreaking on the same level as Mario 64.

Actually no, I don't "have to come to terms" with your assertion, I reject it as untrue. If you're going to conflate a scripted interaction with the ability to apply physical and chemical forces freely throughout an organic world in a way that produces countless gameplay possibilities, then we may as well conflate Mario 64's breakthroughs with the implementation of simulated 3D in Mode 7 SNES games, and there's little point continuing this discussion.

Last edited by curl-6 - on 14 July 2019