Okami is a great game, but as Chrkeller points out, most of those are canned gameplay mechanics, not dynamic physics/chemistry as such.
Setting grass on fire to create an updraft is just as much a canned gameplay mechanic as having to use wind to blow an orb into a goal. At some point you're just going to have to come to terms with the fact that the physics and "chemistry" of BotW, while very well put together, isn't anything that hasn't been attempted before and is in no way groundbreaking on the same level as Mario 64.
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