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curl-6 said:
Azuren said:

Okami. Fire burns trees and ice, as well as lights torches. Water extinguishes fire and fills containers. Wind moves round objects, blows out fire, moves fans, and affects enemies. Then there are slashing maneuvers, bombs, sprouting trees, time dilation, changing the time of day by moving the position of the sun/moon or swapping them out... And these are all physics that can be used at any point in the games limited open world.

No, it isn't as organic as BotW, but it's also, what, ten years older? 

Okami is a great game, but as Chrkeller points out, most of those are canned gameplay mechanics, not dynamic physics/chemistry as such.

Setting grass on fire to create an updraft is just as much a canned gameplay mechanic as  having to use wind to blow an orb into a goal. At some point you're just going to have to come to terms with the fact that the physics and "chemistry" of BotW, while very well put together, isn't anything that hasn't been attempted before and is in no way groundbreaking on the same level as Mario 64.



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