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Pemalite said:
Mr Puggsly said:

Windows Store isn't JUST about selling as many games as possible. They also want their own store to thrive and that means not everything can come to Steam, at least not immediately and some simply never will. If you don't like then go use the Epic store.

Well. To "thrive" you kinda' need to sell in volume.
If people have a crap experience on the Windows Store, then they are going elsewhere.

I mean, Microsoft hasn't even allowed for Crossplay between digital PC stores in the past like with Halo Wars, this kind of thing shouldn't be happening on PC, it's a singular platform.

Mr Puggsly said:

No, let me clarify. MS doesn't want to make Fable 3 keys so get over it. Go play Witcher.

Let me clarify. I already own a copy (Or two), so I don't need to go play The Witcher. - Nor do you get to dictate what games I can and can't play anyway.

If Microsoft doesn't wish to sell more keys, then that is their decision, but it's also my decision to give them criticism where criticism is due... And it is due on this front...  So if you don't like it (Which I assume from your abrasiveness) then you should move on.

Mr Puggsly said:

I'm sure there are other reasons why Witcher 3 works on Switch, but not having to struggle with RAM is huge. The developers were able to overcome limited CPU and GPU, but I think Switch having just enough RAM is what really makes some of these ports feasible or it would just be too much work.

Witcher 3 scales down in hardware really well, the Ram certainly helps... Even if there is only 3GB of it, but the more Modern hardware is really the driver here.

Mr Puggsly said:

I'm simply saying the added power of new consoles, primarily on the GPU, primarily goes to graphics over increasing the potential or scope of most games. I'm suggesting game design potential is still pretty great on limited specs like 8th gen consoles, while new specs is more about visual polish. It gets back to topic of this thread. People feel Halo Infinite has limited potential because its being built for X1, I feel the potential is more dependent on how the game is designed. For example, Halo 5 was a more linear experience because that's how it was designed. Not due to limitations of the hardware.

The potential of any game is always held back by the hardware of a previous generation, this is an issue the PC has been dealing with for years... And whenever a new console generation hits and the old platforms phase out... Games start taking massive leaps as the baseline has moved up a notch.

Halo 5 was limited by hardware though on the visual front, which I feel might have impacted some other decisions in the games design like Physics effects. - In saying that, Halo 5 released relatively early in the Xbox One's life cycle... So we can assume it doesn't make the best use of the consoles hardware anyway... Infinite will likely leverage the base Xbox One's relatively anemic hardware more effectively.

Windows Store has improved, much of the complaints were addressed around the time Gears 4 launched. Its not perfect but functional.

Killer Instinct had crossplay between all versions, including Steam. Hopefully MCC will be the same.

Let me clarify again, Fable 3 on PC is shit as long as it has GFW. That version should stay dead or be fixed.

I believe PS3 and 360 have the GPU and CPU potential to run Witcher 3. The RAM though? Nope, couldnt happen. Not unless they make massive changes. Thats my point.

The thing is many games this gen could have worked on last gen. Maybe not with the same engine or visual fidelity, but the scope of the games could have worked on last gen specs. For example, God of War and Uncharted 4  are considered amazing technical acievments. But outside of visuals, Iast gen had more impressive and ambitious games. AC games impressed me more. This is why I argue new hardware doesent necessarily mean more ambitious design, larger scale, etc. I dont think I can clarify further if you still miss the point.

I really question what happen with Halo 5 technically. The game has great looking assets and opted for high quality lighting and shadows, which evidently were not a good fit for 60 fps given the quirks.

I cant help but think Halo 5 may have originally been planned as 30 fps game. It could have potentially been a great looking ~1080p/30 fps game. Instead, Halo 5 looks like a game that 60 fps forced in, not built around it.



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