Mr Puggsly said:
Look at Switch, in practice much of its content looks like 7th gen games. Yet its doing fine running Witcher 3 and I credit that to Switch having plenty of RAM compared to 7th gen consoles. I get the impression bringing Witcher 3 to Switch was easier than Witcher 2 to 360. The advent of dynamic resolution also helps Im sure for performance. |
RAM capacity is definitely Switch's biggest advantage over PS3/360, and it does make game development a lot easier, but let's not overlook the advantage of running a GPU 10 years more advanced, which also helps a lot. That's how you get a lot of Switch games running much of the same current gen rendering tech as PS4/Xbone games, stuff that the ancient DX9 era cards in PS3/360 wouldn't cope with. Saves devs the trouble of having to redesign effects and such, you can just turn the settings down instead.
Pemalite said: The potential of any game is always held back by the hardware of a previous generation, this is an issue the PC has been dealing with for years... And whenever a new console generation hits and the old platforms phase out... Games start taking massive leaps as the baseline has moved up a notch. |
Speaking of hardware, on the CPU side what kind of leap are we most likely looking at going from the Jags in the Xbone to the Zen 2 in Scarlet? 4 times the performance? 5 times? 10 times?
Last edited by curl-6 - on 12 July 2019