By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Azuren said:
curl-6 said:

Gonna have to disagree there; said games employed such elements in a relatively artificial and compartmentalized way, as opposed to BOTW where everything fit together into an organically interconnected framework; where you could fire a bomb arrow during a fight and not only damage an enemy, but set the grass around them on fire thus igniting and degrading their wooden weapons, and causing an apple tree to topple and kill one baddie, and for the apples to roll into the grass fire and become roasted apples, then to use the updraft generated as the fire spread to get airborne and rain more arrows down on the remaining foes.

And BotW doesn't let you build functional caluclators. Games have played enough with physics that cooking apples or creating updrafts isn't a new and groundbreaking thing. It's just another physics engine.

It's not the individual elements. It's the way they're woven together into an organic, cohesive and intuitive whole that offers countless ways to approach the core gameplay. Other games have physics, sure, but they're not intertwined as naturally.

Last edited by curl-6 - on 12 July 2019