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Mr Puggsly said:
DonFerrari said:

There is never certainty a game will be great.

But having more available to make it should increase the possibility of it happening.

I understand it have been in development for a long time and that you want it as launch title, and that it have used X1 for development so it wouldn't have much improvement just by shifting solely to Scarlett. But I was just arguing my preference.

TLOU2, GoT, Death Stranding will launch on PS4 and certainly have crossgen launch. But I would also say go ahead and make it exclusive to PS5 with increased scope.

But what exactly is "increased scope"?

That doesent doesent mean anything. I mean Halo 5 could have been been more ambitious on the same specs it was built for.

X1 and PS4 are very capable machines, developers can create very ambitious and large scale games on them. I never played a game on these consoles and thought the game design suffered just because technical limitations.

If the goal in Halo Infinite is creating large maps with lots of AI enemies, vehicles, etc. They can do that on a base X1. Even the OG Xbox did that with Halo 1 and 2.

Was Halo 5 beyond the scope of OG Xbox? I would argue no.

You know you are wrong.

If PS4 and X1 weren't a limit to game design then there would be no point in PS5 and XB4 plus any other system that comes after. The fact that you don't see a limitation or how they could increase scope or make a game impossible before doesn't mean it is reality.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."