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Bofferbrauer2 said:

I showed WW numbers because I couldn't find European-only numbers in most cases. The Amiga stands at 4.2M in Europe only, the Amstrad is almost all European numbers, same for the Atari ST. That's already 9M just for those 3 platforms in Europe. While that's less than 14M, they are just a part from the European market. A small part, I might add.

Atari tried to realign to consoles because the Atari ST flopped compared to the main competitor, the Amiga - just look at the sales numbers I provided. Plus, it was very frontloaded (half of it's sales were done by 1988 while the Amiga peaked in 1991). It just couldn't keep up with the competition in the computer field. What's more, the ST was bleeding money. They tried to address this with the Falcon, but when it failed, they axed the entire Computer line in favor of the Jaguar, hoping it would have worldwide appeal, not just in Europe.

Also, if the Consoles would have killed the computers, then why did Atari kill it's 7800 successor, the Atari Panther, planned to release in 1991, early in development, resulting them to leave the console market for 2 years after they pulled the 7800 in 1992?

Your conclusion is just biased and slanted. I could prove just as well that consoles were a flop by comparing Amiga sales in Europe to PC their Engine sales and declare that consoles couldn't catch on in Europe. Out of those 158M

Finally, PC sales exploded in the early 90's. Out of those 158M, over 60 were just from 1993-1994, at a time when most companies already had computers. Why? Well, because some little game called Doom, that's why. Id Software at the time made $100,000 daily just from the sales of the $9 shareware episode unlocks. In other words, they sold over 10k games on a daily basis. The game was played by 10M people within 2 years of it's launch. Other games also put the PC into the frontlight, like the Monkey Island Series, Civilization II

Now tell me, how can a game sell 10M copies if the platform is dead?

Again this is highlighting my point as NES and SMS came from what was a dead market to outperform and chip away at the HC market which caused their downfall as the SNES and MD took over. Atari flopped because the gaming market shifted from HC to consoles hence why the main competitor the Amiga still couldn't stand against the new consoles competitively that side of the market had ran its course this is why companies like EA who wrote the consoles off were forced to end up developing for them as the business had to shift with the market.

93-94 is when the PS1 and Saturn were arriving with in two years that's 96 pushing into the late 90s era that I mentioned so again this doesn't disprove my point especially as Doom was also ported to consoles like the SNES, PS1, Saturn, Sega 32X etc... which are included in that 10m figure in the years prior to this the HC market had withered away and PCs ended up inheriting it. But lets give your 10m figure the benefit of the doubt and say those are all PC users WiiU was a dead platform and one of the worst modern console performers yet MK8 still sold 8.4m more than many games on other platforms so that point doesn't really reflect the state of the gaming market, PCs sold because their level of utility at that point had risen due to better functions as a gaming platform it was a roller coaster affair for PCs because this was the era of compatibility issues and inconveniences which were the down sides to some of the great games that emerged in the mid to late 90s period and it was like that for another decade until Steam arrived and remedied the problem.