Was it really that different from bringing e.g. Assassin's Creed 3: Liberation and Borderlands 2 to Vita?
Those were valiant efforts for their time and hardware, but ultimately I'd say they were unsuccessful experiments that tried but failed to translate the AAA open world experience to a handheld. Liberation was quite restricted and cut back compared to its big brothers on PS3/360 yet still ran poorly, and Borderlands 2 on Vita was basically an unplayable slideshow. Compared to BOTW I'd say its a lot like how Mario 64 compares to previous failed attempts at bringing platforming into the third dimension.Last edited by curl-6 - on 10 July 2019