curl-6 said:
Azuren said:
Mario 64 showed everyone a proper 3D platformer when Crash was still under the impression that a linear route was the only option.
Halo introduced the idea of regenerating health in FPS, something that literally every FPS does nowadays. Halo 2 also kicked online console shooters into the mainstream during a generation where not every platform even came with a modem.
Mario Bros just happened to do it correctly and in a format that everyone began to copy.
The difference here is BotW isn't being copied. It was the one that copied. No ground was broken, only perfected.
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Actually multiple games have borrowed from BOTW, but that's beside the point. Even if nobody tried to copy it, that wouldn't change the fact that it did new things.
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What did it do that was new?