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Barkley said:
Spindel said:
The people that keep comparing this to Netflix just don’t get it.

Netflix, Spotify, Hulu, Apple Music etc are all non interactive mediums. Buffer times and lag don’t matter.

I see exactly one solution that would make Stadia (or OnLive (RIP)) as a streaming service: It will/would work if you stream the code/assets, neccesary for the moment, but being run locally. But this would mean you would have a standard consol with just a shittier e-shop.

You're over estimating the lag issue. Most people play on TV's that might have an input lag of 50ms or even worse. Adding 20ms to that for playing on a cloud? Some people won't even notice, get yourself a 1ms monitor and you'll have a more responsive game than playing on your average tv locally.

I got 18ms when I was using a cloud based server in Paris, 460 miles away from where I live. Shadow, the service I was running only had 5 data servers in the world and this was the closest to me.

With the massive infrastructure Google has I imagine the ping will be even less than 18ms.

The average gamer (who doesn't go on sites like this) somehow doesn't even notice the difference between 30fps and 60fps.

But the average casual gamers will play on any device they already own, like phones and tablets, and if they want to play on TV too, they'll buy any cheap console, well marketed and with a game library large enough, Google should persuade them, but if it starts explaining Stadia's features, it could also expose its weak points, compared to existing competitors, in a way casuals too could easily grasp.



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