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Azuren said:

That's not a concept that hadn't been approached before, though. SM64 wasn't just a new gameplay concept, it set the standard for how 3D third person games should work. As far as just being a better game is concerned BotW has SM64 beat, but SM64 was revolutionary to the entire industry.

It's never really been achieved though you can have a concept floating around for ages but if it's not been executed right it's not really been done an example is motion control it was around in the 80s but took the Wii's execution to became a factor in gaming, SM64 was revolutionary yes but BOTW is evolutionary as it changes how people approach their gaming worlds and applications this is why it stands out even though the are numerous great open world games out as it did something they couldn't replicate in the execution of absolute freedom.

An example of what I mean in every other open world game you can only deal with enemies with your standard means of combat while in botw you can approach the same enemy in so many different ways from burning the ground to cause an updraft so you can fly up and slam down on them to freezing a boulder with stasis and launching it at them to launching them in the air and pelting them with arrows. This level of freedom is so much higher than the other games that tried to tackle the concept that it's no longer in the same ball park as no other game has an answer for it.