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RolStoppable said:
Barkley said:

Why is less options a good thing?

Because it means that the publisher needs to make it worth it and that holds all the more true the higher the price is. It creates a situation where they can't phone it in, because at a price of $/€20 or more, people think about what they are buying. That's why less options can be a good thing because things move in a direction where the publisher feels inclined to overdeliver or at the very least justify the price they are asking for.

Maybe you've seen the DLC thread that I made for Atelier Lulua; that game provides you all possible options to buy its DLC, but no matter what you pick, it's always bad. It is an example of how more options can be a bad thing, because a season pass's purpose is to convey a good deal when it's actually still a rip-off. By the way, Atelier Lulua has three season passes.

Less options being a good thing also applies to games as a whole. When you look at what some publishers have pulled off with three or more editions being available at launch, each one having different content missing in the package, then a single edition at launch would have been without a doubt preferable.

There's a reason why the saying "Less is more." exists, because lots of things in life have a tipping point after which more of it makes it worse.

Ok, that makes sense. Ideally you'd have the option while it not affecting the value of the overall package though. But I can see how offering the content separately can influence the publisher to either jack up the price of the pass, or give less overall.