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RolStoppable said:

Digital ratios of game sales have been steadily growing and are commonly exceeding 30% by now while online multiplayer games are approaching 50% already. That's a trend of proper game ownership ceasing to be an important factor, so Stadia doesn't face a significant disadvantage here.

Okay, so here you are saying that multiplayer games are approaching 50% digital sales ratios. Either that or you are saying that multiplayer games are approaching 50% of all sales of video games period. I'm not 100% sure which one you meant, but I'm betting on the former.

RolStoppable said:
Cerebralbore101 said:

Right. I understood you were making the claims in the bolded. I'd just like to know what source these claims are derived from. Especially the 50% is multiplayer claim. 

https://www.eurogamer.net/articles/2017-11-03-more-than-50-percent-of-destiny-2-console-sales-were-digital-downloads

"We mentioned last year that our historical digital mix was about 20 to 25 per cent for Call of Duty and more in the 30 to 40 per cent range for Destiny and Overwatch on console," fellow Activision boss Spencer Neumann continued, adding more colour. "Historically, we've been seeing that digital mix increase at about five points a year. With Destiny 2 digital at over 50 per cent console sell-through so far, we believe we're seeing some acceleration in that digital shift."

The bolded is important because the news article is from November 2017, so more than 1.5 years old.

Okay so Activision seeing it's multiplayer franchises reach near 50% digital sales, means it is the same for the entire industry? A 5% yearly increase in digital ratios for Activision's multiplayer games =/= a 5% yearly increase in digital ratios for the AAA console games industry as a whole. 

Last edited by Cerebralbore101 - on 28 June 2019