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fatslob-:O said:

Is this supposed to be secretly a N64 vs PS1 thread ? If so then only multi-plats are valid for hardware 'comparisons'. Not fair at ALL to use exclusives ...

Let's just keep to the likes of RE2, Tony Hawk, and the others. I think the reason why the N64 looked 'blurrier' is down to the possibility that it had a shit memory system and it's low memory cartridge space meant that games often shipped with lower resolution textures in comparison to the other systems ...

And then there's stupid hardware accelerated post-process AA as well that made things worse ... 

Ok well if we are only going off games that appeared on both systems let's talk about how the N64 was capable of handling ports of PS1 games very well but when companies would try to port the other direction it would end in disaster. For example take south Park 64. Not the greatest game, and arguable not incredible visually do to the simplicity of the art design, however the game was made using the Turok 2 game engine which provided more power than a South Park game could arguable need, but also more power than a PS1 could handle. The port is a hideous disaster and Acclaim even repeated the same mistake with armorines project swarm (not the most incredible game on the N64 either but a damn sight more playable than on PS1). In fairness though I believe the debate at hand isn't who was actually more powerful but if we prefer the blur or the population.



Check the link below. (note to Admins: it's not really porn please don't ban me!)