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potato_hamster said:
curl-6 said:

Witcher 3 isn't needed to prove anything, the existence of Doom 2016 on Switch proved the "it can't get ports" crowd wrong nearly two years ago.

And none of what you said discounts the quotes provided from actual devs on record.

lol ok. Because when people were saying they Switch wouldn't be getting ports, they meant games like Doom and not games like Red Dead Redemption 2, or Fallout 4, or Assassin's Creed Odyssey. They meant the Switch would literally get no PS4/Xbox ports, and therefore any one game is an exception. Of course. All PS4 games are created equal, and the all push the limits of these consoles equally.

My bad.

And hey if you want to believe the PR because it came from a dev, boy ohh boy, you must be thoroughly, thoroughly impressed with how "the power of the cloud" transformed Xbox One games into something the PS4 could only dream of rivaling.

https://www.engadget.com/2014/03/10/titanfall-cloud-explained/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGN4bhfQJyDAjew5_dlfq4IbKJ8GyMzwdHArsjQtL6n49pRh9LTemL3wCeMsGy1ccYHxxt9swahkngLa2di1-xVNF29SwrLG2WZ2CDqdDrSDiySxP4jOsvg2PtehbtngOPg0mrcPC3jfuUq2o-0QVljkgDoEjvUnkZsJai66O1TN

"There are other games like Battlefield that have dedicated servers, but they haven't gone the same direction that we have with them. We have all of this AI and things flying around in the world; that has obviously let us build a different game than we would have if we'd have gone with player-hosted," Shiring says. "Really, the biggest thing with that is that it has uncapped our designers and let them do things that were previously impossible to do."

...



well fuck.

Yeah sorry, but at this point I don't believe for a second that you actually own a Switch.

Everything you're saying across multiple threads plus your long history of anti-Nintendo sentiment, its clear you're using fake concern as a shield for you to bash the Switch and Nintendo and avoid a moderation.