Quantcast
View Post
curl-6 said:
potato_hamster said:

Nobody has really been proven wrong yet. Everyone was really impressed that Borderlands 2 was being ported to the Vita ...until it was released, and then people realized that it was practically unplayable, and that the Vita realistically couldn't run Borderlands 2 without significant downgrades.. Let's wait until the Witcher 3 is released and we see what the actual cost in features and performance the game has paid to run on Switch before we decide whether or not it got a proper port.

As for Switch developer tools, I spoke with actual developers working on actual Switch games that weren't having their comments posted on video game journalist websites before the console was even released.

Here, let me show you what I mean.

""The tools are integrated with Visual Studio, which is new for this generation of hardware, and being able to write and debug code through VS is an enormous improvement."

So were the Wii's and Wii U's. I personally used them. I don't know what that dev is talking about.

Witcher 3 isn't needed to prove anything, the existence of Doom 2016 on Switch proved the "it can't get ports" crowd wrong nearly two years ago.

And none of what you said discounts the quotes provided from actual devs on record.

lol ok. Because when people were saying they Switch wouldn't be getting ports, they meant games like Doom and not games like Red Dead Redemption 2, or Fallout 4, or Assassin's Creed Odyssey. They meant the Switch would literally get no PS4/Xbox ports, and therefore any one game is an exception. Of course. All PS4 games are created equal, and the all push the limits of these consoles equally.

My bad.

And hey if you want to believe the PR because it came from a dev, boy ohh boy, you must be thoroughly, thoroughly impressed with how "the power of the cloud" transformed Xbox One games into something the PS4 could only dream of rivaling.

https://www.engadget.com/2014/03/10/titanfall-cloud-explained/?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAAGN4bhfQJyDAjew5_dlfq4IbKJ8GyMzwdHArsjQtL6n49pRh9LTemL3wCeMsGy1ccYHxxt9swahkngLa2di1-xVNF29SwrLG2WZ2CDqdDrSDiySxP4jOsvg2PtehbtngOPg0mrcPC3jfuUq2o-0QVljkgDoEjvUnkZsJai66O1TN

"There are other games like Battlefield that have dedicated servers, but they haven't gone the same direction that we have with them. We have all of this AI and things flying around in the world; that has obviously let us build a different game than we would have if we'd have gone with player-hosted," Shiring says. "Really, the biggest thing with that is that it has uncapped our designers and let them do things that were previously impossible to do."

...



well fuck.