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Apples and oranges I'd say - PS1 had fundamental problem in its design (if I understood correctly it boils down (simplified) to fact that dividing is expensive operation and that is what made its graphics wooble due to inprecise coordinates)....so even if you have somethiing like Zelda visuals (in Crash Bandicoot for example), it will wobble.

https://retrocomputing.stackexchange.com/questions/5019/why-do-3d-models-on-the-playstation-1-wobble-so-much