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Chrkeller said:
I found the game incredibly cheap, from the perspective of how hard the enemies hit in comparison to how hard our character hits. Seven Spears, in a single hit, can take 90% of my HP. Meanwhile if I get a hit in, it takes 1% of his HP. That is why I view the game as cheap as they come. The difficulty doesn't come in enemy design, it comes simply from being under powered. Sekiro is nothing more than Mike Tyson's Punch-Out, except with swords. The enemy is faster, stronger and has more endurance. Memorize patterns to win against the odds. Meh, not my thing. Souls however is superb.

That's only true for the first five to ten hours. As the game goes on you have a sizable hp bar, and are able to chunk enemy health/posture bars quickly if you are skilled enough.