WTF? I never said that! I said that their plan was to sell software from the get-go. They just found out, that they don't need their own console to do so effectively, and the original plan of pushing DirectX didn't work this gen at all, just look how many new AAA PC releases are not DirectX 12 titles even though it's mandated on their own console.
About your first paragraph: Again, it's just because they want to sell software. They are the opposite of Nintendo in that regard: Microsoft produces hardware to sell software, while Nintendo produces games to sell hardware.
Microsoft could have sold quite a bit better if they kept all their IP for themselves. Just imagine how well the XBO could have sold in Japan if they just kept Minecraft exclusive for them. Hellblade and Cuphead are on the Switch already for some time now, and Crash Bandicoot is coming to Smash. They are also opening up to other platforms on PC, not just on consoles. You no longer have to buy the games in Microsofts store, you can get them on Steam and GOG (not using Epic, so not sure about there), too.
In short, they want to make their games accessible to absolutely everyone and not just those with an Xbox live account (you need one to shop in their store on PC). Why? Because they are in the business to sell software, and being on all platforms guarantees, that more people could buy their games.
Nin, who makes high quality games that are sold at high prices, that remain at high prices, use that to sell expensive hardware? What? Nin may make some money on the hardware, but it's definitely the hardware that's selling the software. Just look at Wii U vs Switch as well as the ports.
MS, who always wanted to just sell games, only sold consoles until they had to, then will quit selling hardware? What? Just look at Steam. Why would MS keep pushing hardware like they did if they only wanted to sell games? Did they really need to, or maybe not? Does PS really want to sell consoles?
MS also would have sold much better if they didn't try and sell everyone a cable box and force them to accept Kinect along with it, all for $500, Not to mention the other hardware related issue's that couldn't be changed apparently, yet were with software since that was the case all along.
If you want to be on as many platforms as possible, then why compete directly against the biggest player in consoles when you didn't need to? Did they change their minds maybe when the initial plans weren't working as intended? Did Sega change their minds when their hardware wasn't selling well enough?
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