You made the thread didn't you? The problem is you're starting to make it much more complicated, and with consoles the point is to make it as easy and simple as possible. Having a bunch of different ways to get your hands on hardware in terms of payments, opens the flood gates to everything else. Why not a bunch of different ways to get your hands on games in terms of payments? Why not just have 10 different hardware models, all with mostly the same core necessities, but with price options? Why not a bunch of different storage models with different pricing? Why not a larger cased model with better cooling for a higher price? Why not a model of every color for different prices?
The fact of the matter is a bunch of these things will come at a later point in time, and will be priced differently, usually lower, so the main difference is waiting. There's nothing wrong with having to wait a while, as long as a life isn't at risk. No options isn't good, but too many options isn't good either. The only reason you see MS tossing out every option under the sun, is because they are trying to find the option that's the cash cow. If they ever find it, like PS has, they will at the very least slow down with the options, if not put them on hold.
A cheap console with more expensive games makes the most sense for one particular reason. People need the console to be able to play the games, the same console for the most part which they are ok with for the most part, and yet they all want different games. So you make the console the same cheap price for the most part for everyone, and you charge different prices for different games. That way nobody can really be upset about the hardware cost, and can choose to pay for the games they want to play. Having others basically subsidize the games through the console price so you can have cheaper games because you are going to buy more and will save more money, allowing you to buy even more, isn't going to fly for them.
I don't know how we gone from possibly having monthly payment to having 10 different HW and 10 different payment.
It isn't about others paying the cost of the SW for me, it is about platform holder not getting royalties because they already picked up. Myself I buy 90% of my games when they are 10-20 bucks so this wouldn't benefit me.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"