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Cobretti2 said:
the-pi-guy said:

Console makers get a cut usually around $20-$25 for each copy a game gets sold.  OP is suggesting that cut would get folded into the console's cost.  

Game developers would be making around the same amount they do now.  So not sure how games would get any more broken than they are right now.

They wouldn't be more broken. What I am saying is it has gotten to a point where its becoming annoying and making some people wonder why bother with consoles if they can get the same broken game on PC. Consoles should go back to core roots of plug and play that is what made them attractive over PC. Devs should make more and just get the damn job done right with the extra money as prices haven't really gone up for years whilst development and scale of games has gotten even bigger.

Complexity and size of the games make it basically impossible to be full bug free. Almost all games have patch nowadays.

But it is very pug and play still. It is automatic patching.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."