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Pemalite said:
DonFerrari said:

We had plenty of reports on Naughty Dog doing basically write to machine on PS3, may as well have done on PS4 but haven't seem evidence of it (or other devs).

But we have heard about the low level on PS4 being "closer" to the metal than Xb1.

Nah. Naughty Dog didn't write in machine code for the Playstation 3... They would have had an insane development length otherwise, it's an intensive language.
They in-fact built Uncharted: Drakes Fortune in C++
https://en.wikipedia.org/wiki/Uncharted:_Drake%27s_Fortune#Graphics_and_technology

Uncharted 2 and 3 were built on top of those foundations.

They did manage to leverage the SPU's on the Cell to an amazing extent, more so than most other developers, which is why ultimately they ended up being amazing tech showcases for the Playstation platform.

The Playstation 4 and Xbox One both have low-level API's, both API's do have some Pro's and Con's, but overall, there isn't much advantage between what either platform offers, the games have proven that.
The reason why the Playstation 4 manages to outshine the Xbox One is because of it's superior geometry, shader, texturing, bandwidth and more capabilities, it simply has more and better hardware for driving home visuals.

HollyGamer said:

Directx suck compared to Vulkan, it's a fact and console can even lower than Vulcan . If Microsoft focus on many device than Directx is a must. The consequence is They will be holded by Xbox One and lower budget PC from Xbox One era. 

Vulkan has a ton of advantages, certainly over Direct X 11.
Direct X 12 does catch things up though and does well especially in the PC space, but they are high-level API's with low-level efficiencies.

But respectfully I honestly don't think you understand what you are talking about?
You can have more than one API. Sony for example has GNM and GNMx... And they share allot of similar design philosophies with Direct X, especially once we start talking HLSL/PSSL.
In short, the Xbox isn't strictly powered by Direct X, Microsoft does actually offer something better... And Sony doesn't just offer GNM... It also has GNMx.

HollyGamer said:

On game designing factor. Every games will be holded back by Xbox One (Microsoft commit so to support Xbox One  , unlike PS5 Sony will not supported to make exclusives on PS4 anymore 

Nah. Neither Microsoft or Sony will be held back any more or less by their older consoles, Sony hasn't made any real commitments either way, so it's just baseless assertions either way.
This will be an extended console generation transition, more so than the transition from 7th to 8th gen hardware, that we can surmise because of the Xbox One X and Playstation 4 Pro.

If anything, Microsoft has less incentive to support it's 8th gen hardware as it's userbase is small.

HollyGamer said:

Why would Microsoft go to low level API if Microsoft intended to make games for every platform (low cost budget gaming PC / Xbox Original )??? Directx is more than enough . Most of games on Windows and Xbox already full directX, even some Xbox One games  planned to be played directly to PC . Xbox Scarlet will just be a PC or Steam machine. Also with Mod support and windows UI. Xbox will be a PC. 

Microsoft has always offered Direct X and a low-level API for developers who want to extract as much potential out of the hardware, doesn't matter if it's the Original Xbox, Xbox 360 or Xbox One, Microsoft has always offered more than one API.

Sony did the same with the Playstation 3 with OpenGL and it's low-level API and the same holds true with the Playstation 4.

HollyGamer said:

Exclusives is tiny yet both company are commit to bring more exclusives to the library, we will see a huge catalog of exclusives next year because the winning factor will be exclusive and quality. 

I agree.

HollyGamer said:

Also stop replying in this method because i don't get any notification from you. 

I am replying to more users than just you.

Something in VGC code mark some and not others when multi replying (perhaps only marks the first person you are replying?)

How would you explain then that among all Devs on PS3 ND were the ones having more efficiency on the development?

https://news.ycombinator.com/item?id=9813111one piece of evidence of ND using assembly and other means to "manually tweak" the code to the level of counting cycles to match.



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http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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