By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
HoloDust said:

Never said it's as easy as turning down settings - though turning them down in ini files will get you all the way to even less than third of minimum recommended specs, while still looking fairly good.

What I said is this is the least effort portjob, which translates in least money spent. And given that they've sold 20 million copies and there's 35 million Switches out there...yeah, I'd say they could've gone an extra mile.

Even just doing it this way though is still a massive undertaking, there is nothing run of the mill about taking an open world game that struggles to hold 30fps even on PS4 and getting it to run on handheld device. Conversions of this magnitude are extremely rare nowadays, I can't even think of the last time the industry saw an official port this ambitious.

No doubt about it, it most ambitious port to date when it comes to Switch - yet, and I said that before, I fail to see anything that is not a massive scaling back of right about everything possible...and that's what makes it run-of-the-mill port, in execution, maybe just on larger scale.

If there was custom art or something similar to what I've suggested then that would be really something that stands out from other similar ports.

But, all this comes down to how much money is publisher (not)willing to spend on the port, and I can't say I'm not somewhat dissapointed with CDRP on this matter.