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drkohler said:
BraLoD said:

If a new home console releases with multiple skus simultaneously, the stronger will be the one counted.

No it won't. This gen, a 0.5TFlop (1.8 vs 1.3) difference made a noticeable difference in the end. With next gen, a 0.5TF difference will be almost unnoticeable (don't expect a higher difference than 0.5-1TFlop, as both fight within the same power envelope). If/when both consoles are around 10TFlop (of "Navi - TFlops"), a few % difference just doesn't cut it.

It will boil down to "Who shouts louder?" and who has the better exclusives.

Flops is irrelevant.

SammyGiireal said:
The PS4 and Xbox one were very similar...the PS4 being more power (has for the most part delivered even most recent games at 1080p while the base Xbox One has sunk as low as 864p in titles like RDR2)...from what I have seen both next gen consoles have a similar architecture...I assume the gap will be close one way or the other...I think Collin is a Sony guy so I can't really trust anything he says...wait until digital foundry has their final say.

The big thing happening next gen is Ray Tracing.
Microsoft has outright stated that Scarlett will have hardware accelerated Ray Tracing.
Sony has stated it's Playstation 5 console can do Ray Tracing but no mention on whether it is hardware accelerated.

PC variant of Navi doesn't have hardware accelerated Ray Tracing, but can still do it via brute force essentially... But then again, so could the base Xbox One.

If The Xbox 5 has hardware accelerated Ray Tracing and the Playstation 5 does not, then that is a significant advantage in the Xbox's favor... Irrespective of the similar base hardware architecture. (Zen+Navi+GDDR6+SSD)

jason1637 said:
So it sounds like the PS5 devkit is more powerful than the Scarlet devkit. Are dev kits a good representation of the final products power?

Depends on the devkit variant.
Some early Xbox 360 dev kits used a Mac, which were close enough but not a match for the Xbox 360 environment.

HollyGamer said:

As we know Microsoft will be using DirectX while Sony will be more primitive and closer to the metal codding. While indeed Scarlet can also do close to the metal coding either, but none of their games will be exclusives to their consoles and they are ditching console only games and also will be optimize for PC and Xbox One, so we will see Scarlet like console akin to Steam machine or PC gaming (using directX).

No.
Microsoft will leverage Direct X+Low Level API.
Sony will leverage Vulkan+Low Level API.

Neither Sony nor Microsoft have an advantage in this area, neither will be "closer to the metal" than each other.

HollyGamer said:

Sony in other hand will be even better , because they will utilize all their resource without directX bloated API and will focus on PS5 as standard.

That is only your opinion and may not be fact.

HollyGamer said:

Xbox Scarlet will be limited by Xbox One and low cost PC budget in designing games. while PS5 will be a true leap if it's games made exclusively for PS5 (first party or 3rd party exclusives games).

Scarlet will be no more limited by the Xbox One and PC than the Playstation 5 will be limited by the Playstation 4 and PC.

Contrary to popular belief... The games library of the Playstation and Xbox tend to be identical for the most part, exclusives are a very tiny fraction of the overall games library.





--::{PC Gaming Master Race}::--