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eva01beserk said:
EricHiggin said:

So both are using a variant of Navi, but not Navi itself, since while the consoles will have hardware based ray tracing, Navi doesn't offer that. They may both be doing what PS did with Pro. Using the existing arch (Polaris/Navi) and baking in some of the features of the upcoming newest up to date arch (Vega/"Next Gen"). Either that, or AMD may have called the "Next Gen" arch that, for that very reason. It's the 2020 arch and is what's going into next gen consoles perhaps.

What's funny about this thread now, is that it's not just are they using the same GPU, it's are they using the same everything? While we've only been given the most basic details for the main components, both consoles sound remarkably similar, they are both working with AMD, and are likely to both launch holiday 2020. While XB1 and PS4 had similarities, these two may almost be twins. If I had to bet, I would guess the main difference if there is one, would be the GPU performance, and that PS may go with a slightly weaker GPU to be able to sell $100 below Anaconda. Which would mean a $399-$499 PS5, and a $499-$599 Anaconda.

I could not see the show, but from the recaps I saw you might be right. Seems to be 3 waves of navi, The first wave has no ray tracing. But that they are both using navi was no surprise. My question was sony's involvement in development. Having a custom chip does not mean development just a special order. So was there any clarification in the keynote that references this involvement of sony? Will the same chip be cheaper for sony than for MS? If so, the anaconda may be a more than a bit more expensive for a bit more power.

Lisa started with PS, and said they are using a semi custom solution for their next gen console. She didn't say much about it. When she talked about Project Scarlett, she did say the goal for MS is to build the ultimate gaming machine or something like that. Sounded a lot like an XB1X level of no compromises.

Since Phil said at the MS show that the XB1X team is the one working on Scarlett, sounds to me like it will end up with the most overall performance. Hard to say though. Phil said it'll their most powerful console ever, which is a far cry from the world's most powerful console. Phil clearly ain't so sure it's going to be the highest performer and is being careful not to oversell it.

As for PS5, is PS keeping tight lipped because they are purposely making a weaker console to be able to sell at a lower price, or is it going to actually outperform Scarlett and absolutely blow people away?

Overall Lisa didn't say much about either, other than they are both semi custom and both are using the same tech for the most part, but in a very general manner, so we really don't know exactly. AMD and MS have talked a lot about their overall partnership lately however, and AMD is doing a lot of work with MS in the server and cloud space, so in terms of costs, XB may be getting just as good a deal as PS, if not better possibly.

Scarlett launches holiday 2020, and PS5 not for another year, so likely after E3 2020 sometime, probably holiday as well. Based on the differences between the 2013 consoles, and how they've become much more alike mid gen, if both launch holiday 2020, we're probably looking at two super similar consoles.

One thing that's got me wondering, is that Scarlett sounds like just one console. There wasn't any Scarlett family talk at E3, so did MS decide to pick one or the other, or split the difference and find the middle? If PS is going to keep the PS4's around with PS5, there isn't much reason for XB Lockhart. Might as well just keep making XB1X.