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Pemalite said:
KBG29 said:

Did you see Apple at WWDC?

Radeon Pro Vega II Duo, two Radeon Vega II's connected via Infinity Fabric!

People have underestimated AMD so much, but the road maps have ben telling us this stuff is comming all along. I brought up Scalability meaning they were going to make a huge push towards Portable and Mobile devices with Zen and Navi, and now look at the Laptop space, and the deal Samsung just signed for their Mobile products. 

I believe more and more that PS5 is going to be a much more scalable platform than we saw with PS4 and PS4 Pro. I would not be surprised to see Sony take advantage of Infinity fabric for a future Premium tier PS5 revisions. Ryzen and RDNA are already perfect for a Mobile PS5, Sony has to have been thinking about this in the development of PS5, especially with the state of the console market in Japan. Don't be surprised if the rumors FoxyGameUK of a Portable PlayStation come to fruition. A stand alone PlayStation VR device like Oculus Quest running on Ryzen and RDNA is another real possability. A low power Ryzen/RDNA Mobile chip would be a perfect replacement for the garbage MediaTek SOC's in their Bravia TVs as well. 

Sony and AMD might finally be in position to achieve what Ken Kutaragi was aiming for with Cell and PlayStation. Exciting times lay ahead. Sony, Microsoft, and AMD are ready to rock the boat hard, and greatly realign the tech industry over the next decade. 

If you think two Vega 2 Pro Duo GPU's are relying on a 84GB/s bandwidth link for all communication... Then respectfully I need to tell you that you are greatly misinformed.

AMD is using the infinity fabric for the GPU's to communicate directly... To assist in keeping the workload in sync, AMD has always taken this approach even with the ATI Rage Fury Maxx back almost 20 years ago... Prior to using Infinity Fabric with dual Vega chips AMD would leverage something like PCI-E for their cross-chip communication... Like on the 4870 X2.
https://www.cnet.com/news/amd-to-nvidia-two-chips-are-better-than-one/

Think of the infinity fabric as like a modern day crossfire bridge built onto the card itself and then you might be starting to understand it's purpose.

84GB/s is just not a replacement for the 512GB/s or more of bandwidth a modern GPU needs at the memory level to keep things fed.

That doesn't mean AMD can't take a chiplet approach to GPU's, but infinity fabric isn't fast enough to be the only interconnect, the chips need insanely fast access to off-chip caches and DRAM... Which are much faster than what infinity fabric can possibly provide at this stage.

For CPU's that isn't much of an issue, the CPU's only need to communicate with themselves and the I/O, the I/O chip can handle communication to DRAM and so on... And for that 100GB/s is more than sufficient as DDR4 typically tops out at around 50GB/s in dual channel configurations anyway.

EricHiggin said:

I would assume a single core APU wouldn't make all that much sense, so the smallest would be a dual core APU? With PS5 having 8 cores, that would mean 4 APU chiplets, with 32 GPU CU's total. With Pro having 36 CU's, even with Navi arch gains, I can't believe this would happen because the GPU probably wouldn't have the grunt necessary to make a worthy next gen console.

Now if each APU only had 1 CPU core, then that would be a 64 CU GPU total. Which is 8 chiplets, just like Epyc.

A single CCX is what makes the most sense, otherwise AMD would have to redesign some of their core layout and that could get expensive... Then again, they might have done just that... The consoles are using semi-custom chips, so some extra design work has gone into them anyway.

Two die-harvested 4-core CCX is a possibility though... But pretty unlikely.
CU counts is where things can get really muddy, just not enough information to base anything on. But 40-50 CU's is a good ballpark with aggressive clocks.

With assumed cost savings, cancel those savings out by having HBM on the interposer as well to solve the memory problem?