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RolStoppable said:
curl-6 said:

Also, looks like Crash Team Racing is 5.7GB on Switch

https://nintendosoup.com/crash-team-racing-nitro-fueled-file-size-revealed-on-north-american-eshop/

Hopefully this means it's on a 8GB cart with no mandatory download, like Team Sonic Racing was.

Does anyone know if these downloads are usually included in the eshop download size, or if this 5.7GB could just be what's on the cart with potentially like another 10GB as a download?

The box art, at least from what's been shown so far, doesn't have that "download required" logo, but maybe it just hasn't been added yet.

The download sizes on the eShop refer to the full size of the digital version of the given game, so that every potential customer can judge if they have enough free space on their console and how much more they'd need if they don't have enough free space (plus customers get blocked from purchase if there's not enough free space on the console). The file size on the eShop constitutes the upper limit of what can be on a game card, but doesn't indicate if everything is on the game card.

Since we know that an 8 GB card costs a publisher as much as a Blu-ray, that it's not Capcom who is publishing this game and that the publisher of this specific game has put the complete Crash Bandicoot N.Sane Trilogy on an 8GB card last year, it's 99.9% certain that Crash Team Racing will ship as full game on card. The remaining 0.1% are only there to put your paranoia in motion.

Worth noting that was the price in the first half of 2017, so 2 years ago.  Costs have fallen across the board for this kind of data storage tech.  The recent release of multiple sub-$60 games on 16GB cards supports this.  We don't know exactly where the relative prices are however.