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paulrage2 said:
DonFerrari said:

Putting Virtua Boy in the comparison doesn't make much sense since it was a basically a total catastrophe.

And sorry, but Nintendo didn't pushed the best they could. They certainly could have sold it much cheaper and increased number of releases by increasing the size of the team.

I actually don't remember anything outstanding they tried to make the sales of WiiU good. It seemed more like they saw early on that the system was going to do bad and just bought their time until they were ready for Switch (which probably couldn't have been released earlier, not only because it also is successor to 3DS, but also that technology for the affordable price wasn't ready yet), similar to Sony that as soon as they saw PSVita couldn't be a success they just let it die (versus PS3 where they done all they could because they thought it was still possible to sell good).

Anyway that isn't much relevant. The point I wanted to explain initially is why PS3 is considered a BIGGER MONEY LOSSER than WiiU. And that had to do with selling 85M consoles with a lot of them being 100-200 loss per sale, versus WiiU more or less selling 15M for break even.

24 million PS3s was sold at loss, the other 63 million was profitable. Sony also did a lot of money with games sold and PS Plus since 2010. Mark Cerny already said that PS4 would never happen if PS3 didn't maked success. WiiU was a total desaster.

Sorry man, but the loss from PS3 are well documented. PS3 lost about 3.5-5 Billion Dollars before starting to make any money. In the end it lost money to Sony.

PS3 was a commercial success, you are confusing both.

Mandalore76 said:
DonFerrari said:

Putting Virtua Boy in the comparison doesn't make much sense since it was a basically a total catastrophe.

And sorry, but Nintendo didn't pushed the best they could. They certainly could have sold it much cheaper and increased number of releases by increasing the size of the team.

I actually don't remember anything outstanding they tried to make the sales of WiiU good. It seemed more like they saw early on that the system was going to do bad and just bought their time until they were ready for Switch (which probably couldn't have been released earlier, not only because it also is successor to 3DS, but also that technology for the affordable price wasn't ready yet), similar to Sony that as soon as they saw PSVita couldn't be a success they just let it die (versus PS3 where they done all they could because they thought it was still possible to sell good).

Anyway that isn't much relevant. The point I wanted to explain initially is why PS3 is considered a BIGGER MONEY LOSSER than WiiU. And that had to do with selling 85M consoles with a lot of them being 100-200 loss per sale, versus WiiU more or less selling 15M for break even.

I mentioned the Virtual Boy as the only time Nintendo cut and ran from released hardware.  The Wii U didn't receive that kind of treatment.  I acknowledge that Nintendo's advertising of the Wii U was poor.  Something they learned from and immediately rectified with the Switch by paying for a slot for their first Super Bowl ad ever.  When I say Nintendo pushed the Wii U as best they could, I'm speaking strictly regarding software.  Sony starved the Vita of 1st Party titles very early in its life and left it to die as you pointed out.  I think Sony's last 1st party games for Vita released in mid 2014?  Meanwhile, in late 2014 through 2015, Nintendo was still putting out their big guns and unveiling new IP:  Super Smash Bros (November 2014), Mario Party 10 (March 2015), Splatoon (May 2015), Super Mario Maker (September 2015), Yoshi's Wooly World (October 2015)...

I don't dispute your main point about bigger money loser.  I was just countering your statement regarding the Wii U being something Nintendo tried to bury from existence.

Well let's say I exaggerated on the burying it.

But on SW support they didn't as best as they could. They even acknowledge they were having problems to develop due to HD. We can say at most that they supported well or better than they needed for the HW sold. But as I said they didn't increased the size or number of studios to make more games. Many people complain about the lack of good 1st party on WiiU because of it. Surely PSVita is worse on this case, because it would be easier for me to list 10 must haves of WiiU (considering or not crossgen) than for PSVita.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."