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sethnintendo said:
Never really cared what engine a game uses. I guess I need to turn my PC master race badge in.

From an end-user perspective, a game's graphical fidelity isn't really as obviously limited by engines today as it was in the 90s.  I mean, back then, I could immediately tell when a game was made in the Doom, Build, Quake, Unreal, Lithtech, etc. engines.  They kind of all had their looks and feels.  But these days, a game's look and feel is generally determined (and limited) by the devs and artists.