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Mr Puggsly said:
Pemalite said:

Dragon Age: Inquisition being the only exception it seems.

****

For me. I dislike the Unreal Engine... Mostly because during the 7th gen every developer was using it for a title... And because of so many games using it, games started to look samey and have a similar feel with how they controlled and played.

Plus Unreal Engine games tend not to push the PC hard, especially during the 7th gen. We want FoV sliders, we want better visuals.

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I can see your complaint about PC, but at that time pushing PC graphics wasn't really a focus. I mean outside of EA, Ubisoft and random studios like CD Projekt.

Mass Effect 1 looked brilliant on Unreal Engine 3 at the time... Same with Mass Effect 2, Especially on 360. - The engine wasn't regarded as archaic by that point.
But by the time we got to Mass Effect 3 the engine limitations were starting to become readily apparent with blurry textures, skyboxes with limited resolution,  that sort of thing... Still a highly artistic game, but the engine was certainly holding it back compared to say... What Frostbite could deliver, especially on PC.

curl-6 said:
Mr Puggsly said:

I kinda agree with your thoughts on UE3 last gen. But there was also a feeling that any game using UE3 is gonna look pretty good. Most notably, Bioshock, Mass Effect, Batman, Gears of War, Guilty Gear Xrd, Enslaved and plenty of other games looked great or had a unique presentation in spite of using the same engine.

I don't disagree with your point, but fun fact; Bioshock (and Bioshock 2) actually run on Unreal Engine 2, not 3.

Unreal Engine 2.5. But it was modified and added a ton of new effects to water, lighting and shadowing. - Helped rewrite some shaders for Bioshock back in the day to enable backwards compatibility on older GPU's just like with Oblivion.

In theory Bioshock 1 and 2 could have been ported to the Original Xbox as the engine was capable of running on that hardware really well.



--::{PC Gaming Master Race}::--