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Mr Puggsly said:
curl-6 said:

A very early version of the concept was in development for the original Xbox using UE2; it was probably easier and cheaper to keep their established baseplate and bolt new techniques and technologies onto it than restart it with UE3.

Based on how great the game looks, I can't imagine much remained from an original Xbox tech. Also, Xbox support was pretty much dead by 2004 in my opinion.

I guess it makes sense to stick with UE2.5 if they were really comfortable with the engine. Also, the early days of UE3 seemed like a struggle. I think I'm more curious why did Splinter Cell games stuck with UE2.5 even in 2013. I would have never guessed that was UE2.5 and it looks great considering.

Probably not much left from the early build in terms of graphics, but it's amazing how long legacy code can hang around in an engine; I read a Treyarch dev during the 7th gen say the COD engine circa 2009 still contained remnants from the original Doom and Wolfenstein 3D.

And yeah, Blacklist's use of UE2 as late as 2013 was quite an interesting oddity, especially as, yeah, it looks damn good considering. It's a similar situation to how this year's Mortal Kombat 11 still runs on a heavily modified UE3. A lot of the time when devs have years worth of work invested in their own customized version of an older engine they can be loathe to part with it simply cos it saves them so much time and money to have a lot of their work already in place from past games.