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The Fury said:
deskpro2k3 said:

Take this for example.

FFXIII 2009, FFXIII-2 2011, Lightning Returns FFXIII 2013. 3 parts, all released within 4 years. 

However I think as FF7R being a bigger project, with a big budget, and a large development team, I think it's going to be a lot bigger than RDR2, because the world map is pretty much planet size.

FF13 (and it's 2 sequels) isn't the same game split over 3 parts. People have got to stop using that as an example. It's a game with 2 sequels that sold no where near the numbers of the first. Each game has returning characters and theme but gameplay is different, controllable characters are different and the stories are different.

Can you imagine if the first FF7R part sold 10 million then the next only sold 4 million? It would be considered an utter failure. Then the finale only sold 2?

Kitase used that as an example.

(edit; looking for the article)

edit found it:

source: https://www.gameinformer.com/b/features/archive/2016/04/11/final-fantasy-vii-remake-interview-game-informer.aspx

GameInformer: When the remake was first announced, there was some confusion among fans about its multi-part format. Is comparing it to the Final Fantasy XIII saga fair in that regard? Will each entry have that kind of scope? 

K: "It will essentially be a full-scale game for each part of the multi-part series. In XIII, each installment told the story from a different angle. It was kind of like approaching an unknown territory, in a sense. Whereas with Final Fantasy VII Remake, we already have a preexisting story, so it wouldn’t really make sense if that isn’t encompassed in the multi-part series, and it wouldn’t make sense to remake it if we don’t encompass that that entire story.

With regards to the current HD capacity and volume, the idea is that we wouldn’t be able to encompass it all in just one installment. So, if we’re just looking at each of these parts, one part should be on par with the scale of one Final Fantasy XIII game."

Last edited by deskpro2k3 - on 15 May 2019

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