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RolStoppable said:

Q6 The presentation compared revenue per system between Switch and Wii. Why did Switch grow so much more?
A6 Digital business is much bigger on Switch than it was on Wii. Accessory sales (Joy-Cons, Pro Controller) are extremely good.

Digital side was obvious, but controller sales are interesting because they were very good on Wii too.

Q12 Plans to appeal to consumers who have not purchased a Switch console yet?
A12 Nintendo needs to provide more than their usual core IPs, so new kinds of game experiences are necessary.

An answer that points in the direction of something like Wii Sports, because more utilisation of existing controller features such as motion controls is one obvious area. Labo didn't catch on, but that doesn't mean that Nintendo won't try anything else. The slow rollout of such experiences may have been deliberate, because the Wii suffered from getting pushed into the casual corner and as a consequence third parties weren't interested in making games for experienced players. With Switch, Nintendo has established a core player base beyond any doubt, so game experiences that are reminiscent of Wii, for example, wouldn't stop the flow of games for experienced players.

Switch accessories are a double edge sword, the fragility of the joy-cons is way higher than that of the wiimotes, and I can image many more people buying replacement joy-cons rather than wiimotes. Not a good sign for the quality of the controllers, but more money for Nintendo.

And I hope to see more diverse lineup from Nintendo, even if some people didn't like some of the Wii output, it was interesting times to see what they could come up next and not the same old evolved gameplay types and mechanics.

Thanks for the summary and remarks Rol!



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