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colafitte said:

Jumpin said:
Motion controls are fairly well integrated into everything from consoles like the Switch, to mobile, and VR.

Additionally, someone up above claimed the Wii didn’t last as long as the SNES. This is false, the two consoles were actually very close, but the Wii enjoyed slightly more long term success. It peaked in sales during its third year (SNES in its second) and tailed out a little longer, with Wii selling 4 million units in its 7th year and SNES only 1 million (or about 2% of SNES’s total sales in year 7 versus about 4% of Wii’s).

NES isn’t a valid comparison of an example of a successful strategy due to it being an unusual situation. Two of the major markets (Japan and US) had a lack of competition for years due to their video game industry collapses, but in countries where it DID have competition it only lasted 2-4 years.

I will explain myself better....(Your numbers about SNES are wrong by the way).

What i meant to say it that the sales of SNES lasted longer comparatevely to their peaks, SNES FY1990-FY1998 , 9 years (and then it sold a few years more but barely nothing important); Wii FY2006-FY2014, 9 years too, so yes technically they lasted the same (or very close) officialy, but...Wii fell off way harder in the second half of their lives compared to SNES.

Peak year of SNES: 3rd FY, FY1992, 13'0M

Peak year of Wii: 3rd FY, FY2008, 26'0M

Years 4-5 for both:

SNES: 11'1M WW FY 1993, 4'4M WW FY 1994 (weird year drop by the way that year..., anyone knows what happened this year?)

Wii: 20'5M WW FY 2009, 15'1M WW FY 2010

Until this point, in effect, Wii was doing way better than SNES in total numbers and declining pace. But after year 5, Wii declined more than SNES in proportion:

Years 6-9 for both:

SNES: 5'8M WW FY 1995, 3'3M WW FY 1996, 1'9M WW FY 1997, 1'5M WW FY 1998. Total during FY 1995-1998 = 12'5M of 49'1M total lifetime = 25% of the sales

Wii: 9'8M WW FY 2011, 4'0M WW FY 2012, 1'22M WW FY 2013, 0'4M WW FY 2014. Total during FY FY2011-2014 = 15'4M of 101'6M total lifetime = 15% of the sales

When i said "Wii didn't last as long as the SNES" i meant Wii dind't mantain the pace as well as the SNES (relatively speaking) in the latter years. If Wii would've shared the same drop projection as SNES, Wii could've sold more than 115M in the end.

N64 by the way started stronger than SNES in NA and Others:

SNES lifetime total NA+Others FY1990-FY1994 = 22'1M

N64 lifetime total NA+Others FY1996-1999 = 25'7M

Japan was the main difference (it seems that losing FF and DQ franchises  to PS during those years was a mortal blow in Japan):

SNES FY1990-FY1994 = 11'8M

N64 FY 1996-FY 1999 = 5'0M

Then Nintendo stopped production to sell GC's. In that regard, i will understand if someone says my argument proves N64 was even more of a fad...., but i guess it was Nintendo's decision to stop N64 because the console wasn't working in Japan and because the general perception was that N64 could not compete to PS and the next to come PS2 so they tried to do something new . 

So yes, i admit Wii didn't disappear as quick as N64 or GC (after more heavy research), but it didn't last strong as long as NES, SNES, DS, 3DS either.... It was something inbetween. It's just that i'm pretty sure most people here (and everywhere else), if you were telling them in 2009 or 2010 that Wii was barely going to sell 100M in the end, no one would've believed that. No such a succesful console has dropped sales so fast ever.

So GBA was a fad, too?