JRPGfan said:
The problem is once you start useing engines for things they arnt well designed for, its more prone to breaking down/errors/bugs ect. Its probably wishfull thinking, that they ll just "elbow grease" their way outta troubles caused by engine pick. As the saying goes "you can work smart, or you can work hard" |
Maybe it's wishful thinking, but Bethesda would have to be pretty stupid to make the Fallout 76 mistake twice. Even so, I think Fallout 4 showed there is some life in the Creation Engine, and it's ability to be modded is simply unrivaled in the industry.
But they will probably need to break compatibility with old G.E.C.K.'s to update the engine to a point where it can compete again with other major engines and make a completely new modding toolkit.
But I believe, with all the work put in to make the engine multiplayer capable, Bethesda has already sunk in way too much money trying to update it. I can only see them trying to massage it into a better engine then giving up on it alltogether.