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You'd think when Skyrim and Fallout 4 launched with massive, game breaking bugs - you'd think they'd admit/realize that the Creation Engine just isn't suitable for modern games. Especially after Fallout 76's catastrophic launch...

Well...it turns out that they have every intention on continuing with the Creation Engine with their future games like Starfield and Elder Scrolls 6...

My question is...


Clearly, it's an antiquated engine that Bethesda's QA and bug testing department can't handle, and no matter how they update the engine - it always ends the same or even worse.

Rockstar Games, Guerilla Games (Horizon), CD Project Red and many others seem to have no problem keeping their bugs down a minimum or outright non existent. (beat HZD twice without encountering a single bug)

But Bethesda, with all the god damn money they made with ES 4 & 5 and Fallout 3 & 4, can't manage to make a new or at least pay another company the rights to someone else's? Like god damn, at this point the Unreal Engine 4 would be SIGNIFICANT upgrade to dumpster fire we know as the Creation Engine...

I don't get it. Is it a question of not wanting to pay Engine royalties? Are they under some contract to where Zenimax HAS to use the Creation Engine for Bethesda's game? Is there a logistical/financial reason that Bethesda/Zenimax refuses to use another engine?

It can't be boiled down to just stubbornness, right? I mean, Todd Howard's hands HAVE to be tied somehow in regards to Bethesda still using Creation Engine despite their sales & reputation taking a MASSIVE hit with Fallout 76 and Elder Scrolls Online...right?

And they want to use the same engine for their next AAA games that'll arrive on the PS5/X2?

Do they have ANY earthly idea of the cataclysmic mistake they're about to make by using that shit ass engine on even newer hardware?