RolStoppable said:
I snipped points 3-5 because I don't think that the discussion can go any further with them. 1. Looks like you rushed the numbers. Here are the same comparisons between the third and sixth fiscal year for other home consoles. N64 - 7.9m, 500k - ~7% The NES doesn't have individual numbers for its first three fiscal years in Japan and the launches in America and Europe were staggered between individual states and countries, so a proper like-for-like comparison is not possible. The DS's value exceeds 100%, but that's not the norm for consoles. What you call a huge difference between the SNES and Wii is among the closest values you get in this kind of comparison. Personally, I don't consider such a comparison valuable due to the involved variables, but going along with your suggestion reveals that your conclusion is wrong. The Wii is most similar to the SNES; other consoles show significant differences to the Wii. Wii's third party support has first and foremost to do with the contempt that third parties held for the console. They usually didn't want to develop quality titles, but were rather looking to cash in with quickly made games. Since consumers stopped buying the low quality games while third parties didn't want to make quality games, third party support was scaled back a lot. Consumers were definitely interested in playing Wii games, because Nintendo games sold well throughout the Wii's life. But even for Nintendo support it looked lackluster from 2011 onwards, because the 3DS launched in early 2011 and demanded Nintendo's attention, even moreso when it struggled. Overall, it's misguided to conclude that the Wii's decline is due to a reason like fad or unwillingness by consumers to buy more, because the situation of the software pipeline provides the more logical reason that the sharply declining number of interesting game releases resulted in the declining hardware and software sales. 2. Point 3 in my previous post addressed this already. You are of the opinion that consumers should buy a brand, but I explained that Wii and Wii U aren't similar consoles despite both using the same brand. I don't think it makes sense to put much stock into the late life support of a console and how that translates consumer confidence in a new console. The Wii U's software pipeline was woeful from start to finish and awfully bad in 2016, but none of that harmed Switch. The Wii U failed because of what it was, not because consumers were supposedly very dissatisfied with the Wii. Nintendo decided on the Switch route in late 2013/early 2014 because both the 3DS and Wii U had run into extended software droughts due to rising development times for games. Under such circumstances it would be incredibly difficult to adequately support two separate Nintendo consoles with first party software, that's why Nintendo looked into ways to solve this problem. The other big factor is of competitive nature because at that point in time it was already clear that Sony was going to exit the handheld market; that would have left Nintendo as the only console manufacturer to support two consoles if they had continued with the same strategy. It was a decision that was equally motivated by the circumstances of the home and handheld market, because Nintendo wasn't satisfied with 3DS sales either. |
Also, the Wii was outselling the Wii U throughout the first half of 2013 https://gamerant.com/wii-100-million-sales-comparison-wii-u/. Granted, that didn't last as long as the PS2 outselling the PS3. https://www.geek.com/games/ps2-is-outselling-ps3-and-psp-858051/
The sales data actually supports the idea that the N64 was a fad more than it does the idea that the Wii was a fad. By March 31 1998 it had sold nearly half of its would go on to sell in its entire lifespan despite not having been out for 2 full years in any region, barely a year in PAL regions and a year and a half in the US. It's sales were 15.22 million by March 31 out of a total of 32.92. By contrast the Wii's sales as of March 31 2008, after a year and a half on the market everywhere, were 24.45 million, or almost one quarter of its total lifetime sales. In its 6th fiscal year on the market it still sold nearly 10% of its total lifetime sales, while the N64 sold 1% of its lifetime sales in its sixth fiscal year.
Last edited by h2ohno - on 06 May 2019