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Entroper said:

My point is that if a PS1 game is using most of the CD, most of that space is probably not models and textures, it's FMV or redbook audio, which plenty of games did use rather than a MIDI-like format -- CD-quality audio was touted as an advantage of the system. I have a rather substantial game music collection, so I know that both formats were used.

But for that matter, when did anyone suggest that we were going to see FF7 (or a game like it) on WiiWare?


Very few games used Redbook on the PS1.  The games most noted for their musical scores tend to be from Square and none of those games used anything but the PS music format outside of FMV (and didn't really use much unique audio for that) and sounded exactly as they did on the OST.  No quality lost whatsoever on a format smaller than the MP3s you suggested.  So, again, what you're trying to say that the programmers should do costs them space instead of saving them space.  Above and beyond that, you're still suggesting that it's even remotely reasonable for them to produce games so large that you can't even save more than 3 of them (if that) on the system itself.

I think you need to take some of these things into perspective instead of assuming I said things I didn't.  Never did I imply that anyone suggested we'd see a FF7 on WiiWare, what I said was that we can't  It's not possible.  Those are the sort of restrictions game makers are dealing with here, and you somehow seem to be missing that.



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