John2290 said:
It makes a great deal of difference, I would often get hit when trying to block after attacking for so long and I thought I was missing he deflect timing but it turns out it was just the controller. I would not have realized this and I really hope the Ds5 has these Xbox like bummers. I've also died to the frame pacing both in fights and while grappling. It sucks that these little issues could cause such a drastic reduction in ability, It makes sense because of the nature of his game but you would think they'd extend the deflect timing by a few milliseconds to address this and offset the input lag. If I noticed it surely the QA testers must have as well. |
From Software has always had these frame pacing issues within their games. For the Souls games its not such a big deal because you are not trying to perfect parry within that game but within this one, the slightest hitched can cause you nightmares. This game should be a 60FPS standard due to how you have to play it. I hope a patch comes out and smooth a lot of the frame issues and stabilize the frame rate if possible.