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Pemalite said:
taus90 said:

I feel he think it some insider who leaked some PS5 info :D 

Pemalite: Also Just because something was introduced few years but didnt take off doesnt, mean cant be brought back on a better Hardware? (VR), even Sony has been Using 3D audio with different techniques and Ray tracing will be the new thing Not to forget Sony did recently acquire Audiokinetic

P.S. I wont be surprised if HZD2 Ai will use ray tracing collision detection.  

I meant things like the drive configurations and so on that everyone is commenting on without us actually having all the facts.

There is still allot of unknowns at this point.... Like how powerful the console is going to be which everyone seems to be throwing ideas around on. (Like dedicated Ray Tracing hardware and 80 CU's.)

taus90 said:

Did u miss crytek demonstration of Real time ray tracing solution for Cryengine 5.5's which is API and hardware agnostic and running on current gen GPUs. Do u have any doubt Sony's WWS will have a problem coming up with their own Ray tracing solution for their inhouse Engines given the right hardware?

I am not saying your assertion is either correct or incorrect, merely just asking for evidence.

Well I think everyone here is making an assumption based on what has been provided by Cerny and how it could be achievable, given the available and upcoming tech for PC's. Sure Navi is based on GCN and it will be probably Navi 10 also AMD's focus with Navi was to fix GCN previous shortcoming and make it more efficient. Yet We don't know anything what Navi has to offer and many reports suggest Navi will have an answer Nvidia RTX, whether Raytracing support is achieved by asynchronous compute or has an dedicated Hardware remains to be seen 7/7