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drkohler said:
People are getting a little overexcited about the Cerny interview.
I think the whole raytracing thing is being overblown here. There is no way you can get full ray tracing hardware into a $400-$500 console. My guess is when Cerny talked about ray tracing and sound processing basically in the same sentence, he was thinking of some ray-casting solution for sound. Done by maybe something like the Tensilica chip inside the XBox, sort of a Tensilica+. "Sound casting" is it if we want to invent a new name. This would essentially give "Sensurround" to consoles.
As for the magic ssd, I don't think there will be a terabyte(s) ssd (again, price matters), I'm thinking there will be a really fast ssd buffer in the 128G range, enough to "turbo-"stream enough graphics, and so there won't be any need for more than 16-20GByte of ram.
Again, the SoC alone will probably be in the $150-$200 range, there is a limit to what you can build with the rest, given monetary constraints.

Honestly, it would not surprise me that the PS5 indeed has hardware accelerated ray tracing like Nvidia's DXR solution on their Turing architecture. Ray tracing has already been standardized in the DirectX specifications so it's only a matter of time before others such as AMD or Intel implement it in their graphics hardware ... 

A hardware accelerated ray tracing solution is not that far out of reach for a $499 system when we look at the RTX 2060 which has an MSRP of $349 ...