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Chazore said:

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Alby_da_Wolf said:

Totally agree. I can accept controls scaled down to fit a gamepad on console, possibly using more automatic helps, if the PC original version keeps its full-fledged controls, possibly offering simplified ones only if the player prefers them. At the same time I could see even some PC games to benefit from a gamepad, heck, mech games would be finer with a true gamepad instead of the virtual one on phones and tablets too (but the best for the most complex PC ones would be two joysticks, of which at least one with three axes).

I'm not sure where you're going with this?. I can accept console games ported to PC being better suited to a gamepad, but I also think the same should be vice versa for PC games designed with a K+M in mind, rather than trying to supplant the gamepad>every other input method.

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I was referring to games developed for PC first where K+M actually isn't the best control setup and gamepad can be the best compromise after the proper best controls, that could be, for example, two joysticks for mech games, or wheel and pedals for driving games. Obviously for complex mech games and owning just one joystick, using it together with K+M could still be a better compromise than a gamepad (and J+K for combat and K+M for management parts was the control setup I used for Mechwarrior 2:Mercenaries, and also for driving games before buying wheel and pedals), but yes, outside of a few genres, mostly sims, in general I agree that a game developed on PC first should have K+M as its recommended control setup, and gamepad shouldn't be pushed as main control method when it isn't the ideal one, because for most PC games it simply isn't.



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