SvennoJ said: There are limits to porting and compromises you have to make when you are going to port games later. |
But of course. The same is said for both sides of the spectrum, whenever X game is ported to Y system.
Those two issues seem related to hw ones, the latter not having hindsight to see what else those pretrials could be used for. I'm not disagreeing either.
It seems as though the PSVR peripherals were very much designed with PSVR in mind, rather than whatever headset could be used with X/Y peripherals. I was just talking about this the other day with a work colleague, on how nice it would be to see all the headsets and their peripherals being able to work on X/Y games on different platforms.
DOOM was made for PC, and I still think that it remains as being one of the ebst PC versions to come out in the past 10 years. DOOM's MP however was made for consoles, designed by a console based team that worked for both the PC/console's respective MP versions. Then again, I started out with gamepads for the longest time, even despite me also owning a PC in the times when I was a kid. Fast forward to today and I cannot for the life of me play any FPS game with a gamepad, the M+K just feels more natural to me, so whenever I see a game with fps combat with a gamepad in mind (which are thankfully rare), I feel like I'd end up suffering.
Console 1st parties definitely get juice from what they were designed for. I just wish the exact same could be said for PC's. I like having options on PC, but I consider them baseline and a requirement, rather than a nice thing to have. I'd really like for DOOM levels of performance on all sorts of PC games, because then I'd get far more from my hw in years longer.
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