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Chazore said:

SvennoJ said:

Exclusives on PC make full use of the keyboard and mouse, at least they used to do. Mouse aiming is still a thing on PC is it not?
While a console port might be locked to 30fps with huge hud and button prompts for xbox controllers. It's hard playing Ori with a DS4.

And doesn't Battlefield have ray tracing implemented for the new NVidea RTX cards? Ah, it's unlocked now for older cards as well
https://www.eurogamer.net/articles/digitalfoundry-2019-real-time-ray-tracing-tested-on-gtx-pascal-hardware.

Games made for PC have more options, run better in different resolutions and frame rates, let you navigate menus with the mouse. Exclusives are good for PC as well.

Yeah, making full use of a peripheral is an absolute, non fail of a must. The same would be needed for games made for consoles. They need to make absolute full use of their gamepad. I was more talking about the actual system hw, than the system control peripherals. 

I'm actually able to play Ori with both a K+M and a gamepad, even the Switch pro gamepad (thanks to Steam gamepad config support).

Battlefield does, but as you can see, it's only first gen support, and feels like it wasn't there from the start, because it's only come into play, as RT started to pick up, rather than just as the tech came out. The general performance of RT is also being held back by the fact that it's not fine tuned either. With how the latest cards cost an arm and a leg, run quite hot and aren't being used properly (benchmarking and general reviews of these cards point this out), RTT isn't exactly being the end all to be all and isn't exactly being used by a number, larger than the price of the cards themselves.

Also, it being unlocked for older cards tells us that they've had to backtrack on claiming it would "never work" ion older cards, and that we'd need their latest cards, but then their latest cards don't perform with it as well, then of course the fact that the unlocked cards still suffer with it as well. 

There are indeed games that make actual use of hw (like some RTS titles like Ashes of a singularity) and then there are games that make improper use of the PC hw (like Creed Origins, which requires more higher end hw, despite Ubisoft clearly telling us of console parity, and looking almost the same, save for slight shadow and render distance, which is in no way justifiable for far more expensive hw, and thus is improper use).

Games designed for PC are supports to come with those features and performance options.

hw based exclusives or first party I can absolutely agree with (like Star Citizen for example), but 3rd party ones?, hell naw. It's why I'm glad Frostpunk is coming to consoles, because they made that game for PC first, focused on content releases, and further refinement, then opting to scale the game and tune it for what current gen hw can handle. Doing it that way allows for a refined PC version, without having to hinder it, while also molding the game for what console level hw can handle for it down the line, rather than the opposite way, which benefits consoles to a degree, and hinders PC over time. 

There are limits to porting and compromises you have to make when you are going to port games later.

Take VR for example. It's great some games cross over from PC to PSVR and vice versa, yet there are problems. PSVR is limited in room scale options (more like closet scale) and the move controllers are a poor substitute for Vive's controllers.

Fantastic contraption still worked on PSVR yet very limited to the PC version. 360 degree shooting galleries are also not ideal for PSVR, while PSVR has better movement options with a DS4 and being stuck to teleportation from PC ports is annoying. Doom was obviously made for PC first with a poorly implemented aim controller tacked on, same as Arizona Sunshine. The exclusive Far point made much better use out of it.

Astrobot was specifically made for the DS4 and limitations of PSVR. That made it one of the best PSVR games yet hard to port to other systems. (Although you could simply plug a DS4 into the PC, or maybe not, need the ps camera to track it)

Anyway exclusives on consoles can get every last bit of juice out of the system and use the controllers to their full extent. Exclusives on PC can give you options that go far beyond what consoles are capable of.