Immersiveunreality said:
Bolded:Not really,my selfish consumerism would look for something else and i would still appreciate devs for putting out games in their own vision. Second bolded:How old are you? You can always improve your timing while playing the game,i always suck at the start of a souls game and suck a bit less at the end :p It looks like these games have challenge as its core and everything else is build around that,if that core is changed then the impact/immersiveness also changes but it might have been nice that a multiplayer was also added to Sekiro yes. |
I'm 45 currently, yet timing has never been my thing. I haven't been able to successfully parry in at least a decade. My wife can't stop laughing when I try a timed sequence in DKC on the mini snes. If that didn't have rewind I would have given up. Rewind doesn't make the game any easier, just less frustrating when you get stuck at a specific point. Which is also one of the issues I had with Dark Souls. I could not do Ornstein and Smough by myself, completely stuck there. (Getting past those archers was a nightmare as well, I suck at timing. And those swinging blades in the castle before ugh) To enlist the help of others you were vulnerable to getting invaded. Since it was a popular spot to gank people, it took over 20 tries to even get to the boss I was stuck on... I almost quit the game there. It didn't enhance the game in any way, didn't feel any better for finally getting past, just felt like a colossal waste of time. Luckily there was still plenty good game after that to compensate. However that memory will always be there when I think of Dark Souls.