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Bofferbrauer2 said:
Depends.

Some games have a fantastic story, onto which the gameplay is actually more of a hindrance sometimes, espeically for those who just want to enjoy the story.

Some devs have caught up on this and included a Story difficulty mode, where the gameplay is so easy you often actually have to go out of your way to loose. This allows people to enjoy the story without having to worry meeting any roadblocks along the way. This is especially useful if you want to just relive the story after you played through the game, or if you're bad at something in the game which otherwise stops you in your track, or if a combat is buggy.

However, in games without heavy story, I would suggest doing it like Nintendo: giving an option to make a passage extremely easy, with the tradeoff of never being able to max out your score/stats/what have you in that passage ever again unless deleting everything and starting from scratch.

Well, seems some understand the reason why others would answer with a yes. Games shouldn't be a classroom or feel like a chore. A game over is a bad thing and an easy way for a first timer to avoid them or avoid grinding/lengthy detours for a superweapon shouldn't be necessary. 

No, not play themselves, but make it unlikely to lose unless you willfully wish to lose. 

This is simply because some of us would like to enjoy an story that lasts more than two hours and a world where we feel our choices change things in some way than simply dying because we underleveled or didn't understand the battle system. There will be plenty of time to do so after the story has been done for. I start stories on easy for the story itself, then once the game ends, play again at higher difficulties to see how strong I can get, but I don't do the "git gud" bullshit. I want to play a game, not assemble a puzzle. 

I for one, am part of the group that brought up the console in TES games and toggled TGM on as soon as I was playing just to smite everything in my path during my very first playthrough. I even once genocided the whole world in the game! Well, I do think the difficulty was at some times just too low, but that's because difficulty levels shouldn't be arbitrary HP sliders and should actually involve AI changes.