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Pemalite said:

It takes about a generation for Phones to start getting near a console... At the moment we are in that funny place of having games with Xbox 360 levels of geometric complexity but with some other assets reminiscent of the Xbox One/Playstation 4.

Moores law does mean that phones can match a console, it just takes a long time... The same thing holds true with Console vs PC, PC can have much higher powerlevels.

For example, the Adreno 680 should be able to match the Xbox One in most tasks, especially when half precision is leveraged... The CPU that it is paired with should already have the edge anyway.

The next generation which could very well likely be the last one due to the ending of Moore's Law and is where consoles are potentially going into a place where mobile devices likely won't ever come and that is hardware accelerated ray tracing ... 

Ray tracing is going to likely be the defining difference between a portable and a home experience. It's going to be very difficult to reauthor a game that's built ground up for ray tracing on mobile hardware even with the possible future logic nodes left ... 

Mobile hardware is practically doomed to only match the power of a PS4 Pro by 2030 and I'm not sure if we'll be able to shrink transistors any further by then. It took 7nm in the high-end mobile chip space to even come close resembling the capabilities of an original Xbox One which is depressing since the latter was designed initially for 28nm ... 

If we go into doing multi-bounce ray tracing the future for mobile hardware becomes totally hopeless at that point ...